As the number of young gamers has risen sharply, so have addiction narratives
Not only are there more young people – who are not great at setting boundaries – but there is also more visibility of all types of play: an eight-hour gaming session that might be guiltily shrugged off by an 18-year-old student in a university town can prompt concern for that same student’s parents if they are just a year younger and living at home.
That cuts to the core of the debate around gaming disorder. If the poster child for the condition can be linked to that dubious term despite avoiding the exploitative techniques that have been adopted by its peers, what are games supposed to do to protect players from themselves? Can entertainment just be too entertaining for its own good?